Images traced with pentagon
A viking trace with everything on (incl. the thinlens camera),
rendered in 3 hours with 100 rays per pixel.
A viking trace without the camera (so called pinhole camera),
rendered in 3 hours with 100 rays per pixel.
A viking trace rendered with 25 rays per pixel. The light
still needs some work, and there are still a lot of black pixels.
A viking trace rendered with 36 rays per pixel. Coloured
reflection (imperfect) and lighting. Now what the heck are all
those black pixels???
A viking trace rendered with 100 rays per pixel. Our first
pathtraced image, with reflection.
A viking trace with 25 rays per pixel. The camera now looks
more accurate. It still needs some adjusting. The surfaces are
calculated using the triangle normals, to produce fake shadows.
We now changed parser from c3ds to lib3ds, with much better results.
A viking trace with 25 rays per pixel. The camera needs some work!
The surfaces are calculated using the triangle normals, to produce fake shadows.
Our first attempt to parse a 3ds file, whent out pretty
bad. Bud quite fun I'd say. It actually is the same scene as
the traces above.
Our hello world trace. The sphere surface is drawn using the
normals to produce fake shadows.
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