The Pentagon raytracer
A distributed GPL raytracer for linux
Copyright 2004 Aasimon.org
 

Images traced with pentagon

A viking trace with everything on
A viking trace with everything on (incl. the thinlens camera), rendered in 3 hours with 100 rays per pixel.

A viking trace without the camera
A viking trace without the camera (so called pinhole camera), rendered in 3 hours with 100 rays per pixel.

A viking trace needing better lights
A viking trace rendered with 25 rays per pixel. The light still needs some work, and there are still a lot of black pixels.

A viking trace without the	camera
A viking trace rendered with 36 rays per pixel. Coloured reflection (imperfect) and lighting. Now what the heck are all those black pixels???

A viking trace without the camera
A viking trace rendered with 100 rays per pixel. Our first pathtraced image, with reflection.

A viking trace without the camera
A viking trace with 25 rays per pixel. The camera now looks more accurate. It still needs some adjusting. The surfaces are calculated using the triangle normals, to produce fake shadows.

A viking trace with partly fixed camera and fake shadows
We now changed parser from c3ds to lib3ds, with much better results. A viking trace with 25 rays per pixel. The camera needs some work! The surfaces are calculated using the triangle normals, to produce fake shadows.

A viking trace with broken 3ds parse
Our first attempt to parse a 3ds file, whent out pretty bad. Bud quite fun I'd say. It actually is the same scene as the traces above.

Our hello world trace
Our hello world trace. The sphere surface is drawn using the normals to produce fake shadows.